"The Lord Of The Rings: Conquest" Is Released
The Lord of the Rings Conquest is an action game developed by Pandemic Studios and published by Electronic Arts.
It is based on the recent The Lord of the Rings film trilogy, and borrows many gameplay mechanics from Pandemic's Star Wars: Battlefront games. The game allows the player to play as both the forces of good and evil, and like The Lord of the Rings: The Battle for Middle-earth, the latter option is based around Sauron stopping the One Ring from being destroyed before he uses it to regain his lost power. On December 23, 2008, the PlayStation 3 demo was made available on the PlayStation Network while the Xbox 360 demo was released January 2, 2009.
Reception for The Lord of the Rings: Conquest has been mixed, but the general response has been poor. The majority of reviews claim that the game lacks any of the epic feel of the movies or novel, CVG commenting on Sauron’s appearance in the War of the Last Alliance tutorial as akin to a “Scooby-Doo villain” chasing the player while “you backtrack and shoot arrows into his face.” Battles are criticised by many reviewers as being repetitive, becoming mere “hack ‘n (sic) slash scuffles.” CVG also commented on the lack of difficulty in killing some of the larger enemies, such as trolls and Oliphaunts, slating the quick-time events that allow them to be killed with a single blow, making them lose all of their intimidation potential when fighting against them and making them “frustrating” to control in multiplayer. Another common complaint is the “parody-style liberties” it takes with the Lord of the Rings license that would have “Tolkien break dancing in his grave.”