X-Men vs. Street Fighter is Released

X-Men vs. Street Fighter is a fighting game originally released as a coin-operated arcade game in 1996.

It is Capcom's third fighting game to feature Marvel Comics characters and the first game to match them against their own, with characters from Marvel's X-Men franchise being matched against the cast from the Street Fighter series.

It was the first game to blend a tag team style of combat with the Street Fighter gameplay, as well as incorporating elements from Capcom's previous Marvel-themed fighting games, X-Men: Children of the Atom and Marvel Super Heroes. It was ported to the Sega Saturn in 1997 and PlayStation in 1998. However, the tag team feature was omitted from the PlayStation version due to memory limitations.

X-Men vs. Street Fighter uses a system similar to the style developed in Marvel Super Heroes, and adds the tag team gameplay feature. Instead of the usual best-two-out-of-three round format, the game's matches consist of two-on-two battles between tag teams. The player controls one character at a time, while the other awaits off-screen. The starting character can tag the waiting one in at any time by hitting the Hard Punch and Hard Kick buttons, which activates the "Variable Attack"; the tag partner will jump in with an attack and taunt briefly. During their taunt, they are vulnerable to counter attack. The dormant character will able to recover a portion of their vitality, while the current character is fighting. If one character loses all of their vitality, then the tag partner will automatically come to play. A match is over when both members of a team are defeated.

The arcade version's big selling point was that you picked two characters and could tag-team between the two at any time during the fight. Your teammate would also come out and help in a two-level team attack, as well as in Alpha counter-style attacks. Since duplicating this on the PlayStation would require keeping four entire sets of animations in memory, the tag feature has been completely removed. You still pick a second character (cruelly taunting players expecting the full functionality of the arcade version), but he only makes his presence felt during the team attacks and counters. To make up for the shortened play time, the one-round battles of the arcade have been extended to the standard two-out-of-three format. Characters also slowly regain life, much like your backup character would in the arcade.