"Twinworld" Is Released

Twinworld (also spelled TwinWorld or Twin World) is a computer game, published by UBI Soft for the Commodore 64, Amstrad CPC, Acorn Archimedes, Amiga and Atari ST computers in the late 1980s.

Twinworld is a platform game with a fantasy setting. Your character, called Ulopa, is a prince and the sole survivor of the Cariken royal family. Ulopa must travel through 23 levels to find the stolen amulet and confront the evil wizard Maldur.

The 23 levels are set in five different "worlds": a normal rural landscape, a forest, a medieval-style fortress, swamps and finally the temple of the evil wizard Maldur. The first four "worlds" have five levels each, and Maldur's temple has three, with the last being a special "boss" level.

The gameplay in Twinworld is very simple and similar to other platform games from the 1980s-1990s era. The game mainly involves jumping between different platforms and shooting magical bouncy balls at enemies, which come in the form of various evil-looking fantasy animals. To complete a level, Ulopa must find a piece of the stolen amulet and go through the exit door.

Twinworld has been compared to Super Mario Bros., but the similarities are only superficial and limited to the aspect of jumping between platforms. The game is especially noted for its polished graphics and superb music. The tunes in Twinworld were composed by Haiko Ruttmann.

Ubisoft Entertainment (Euronext: UBI) (pronounced /ˈjuːbisɒft/ EW-bee-soft) is a French computer and video game publisher and developer with headquarters in Montreuil-sous-Bois, France. The company has facilities in over 20 countries, with studios in Toronto, Montreal and Quebec City, Canada; Bucharest, Romania; Barcelona, Spain; Shanghai, Chengdu, China; Singapore; Cary, North Carolina, USA; Düsseldorf, Germany; Sofia, Bulgaria; Casablanca, Morocco; Sydney, Australia; Milan, Italy; Pune, India; São Paulo, Brazil; and Libya amongst other locations.

As of 2004, it was the third-largest independent video game publisher in Europe, and the seventh largest in the United States. Ubisoft's revenue for 2002-2003 was €453 million; for fiscal year 2003-2004, this grew to €508 million. As of 2005, Ubisoft employed more than 3,500 people, of which over 1,700 are classed as working in production. The company's largest development studio is Ubisoft Montreal, which in 2004 employed approximately 1,600 people. Yves Guillemot, a founding brother, was the chairman and CEO. As for 2008-2009, Ubisoft's revenue was €1,058 million, reaching the 1 billion euro milestone for the first time in its history.